I can't remember where I read it but some modern sage or another spouted the truth that the only people who can possibly win Myst without careful study of a complete walkthrough are deranged: considering the dentist chair's astronomical functions, the kinds of associations one must make to solve the puzzles are not the kinds of associations it is possible for healthy people to make.
I have been playing Myst for a week or so and am pleased to announce that I have been doing very poorly. Unless denying the antecedent is crazy, I conclude that my mind chugs raw eggs and runs a mile every day. For the majority of Myst-endurers the goal is to win the game, and I can't say that my radar isn't capable of directing its search mechanisms to those particular coordinates, however to be perfectly frank I've made it very clear to myself and presently to my sparkling readers that my goal is not to win Myst but merely to shun its walkthroughs. Perhaps I will be eighty-eight, between July 2077 and July 2078, and I will not yet have beaten Myst nor will I have used a walkthrough. This is a successful scenario.
Below are some of the notes I've made so far, as well as a vertical Thai take-out order written on Thursday, June the nineteenth. I would caution you about a spoiler alert but I assure you it is at least four times as difficult to determine what in the game the notes refer to as it is to beat Myst, and thus these notes correspond to four (4) Myst Units of Bafflement:
You Have To Win The Game With Your Mind.